A Night at The Egyptian Museum

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A, 25 hour build, VR experience to test usability of the technology for the cultural industry.

A VR Mobile app that provides a fresh view about the museum experience, bringing together technology and ancient history. Pictures and sounds come together to imerse the player into a virtual museum and explore the history of mankind.

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The player is in a room where many items are displayed and have an historical facts description audio to be heard. Each Stand has a green orb (start the audio) and a red orb (stop the audio) to be clicked. When done all the player has to do is press the back button.

Process Section

Statement of Purpose: Test the acceptance of a virtual museum experience.

Persona

May is a fictional character with 25 years of age, she lives in Brazil and does not have the money to travel and see the great collections from international museum.

“I would love an Interactive experience, to feel like I was there…”

3D Model Creation

Most of the models were self-made, bellow follows some captures of the proccess, a basic level sketch (that changed), the 3d modelling proccess of an egyptian Lyre, the security cam props and one of the inspirational pictures used to build the room style.

Conclusion

Was a good experience, though I have to say the more I develop for mobile devices, more eager I get to migrate to desktop VR and/or high performance VR. The restrictions (shaders, lights and etc…) in the mobile platform still reduce the level of reality considerably.

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