VR’s Time To Go Mainstream Is NOW

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Two years ago I wrote a post called Dead or Alive: What is going on with the Virtual Reality Industry? and I never thought it would get the readership that it did. Since then I have invested more time in learning the design process, prototyping some product ideas, and seeing how, from an “outsider’s view,” the perceived value of the industry is changing.

As referenced in my previous story, I felt that the Virtual Reality industry had to do some soul searching before it would be able to carve its own niche. Strictly speaking from a consumer’s perspective, I am still waiting to really feel that a VR headset (regardless of hardware requirements and cost) justifies my hard earned dollars.

Photo by Laurens Derks on Unsplash

Then came the extended quarantine and the likely lasting effects of a workforce that will use living rooms as offices, students who will use kitchen tables as desks, and everyone seeking connectivity in a very uncertain future of social interactions. These attributes of a remote environment for work, learning, and entertainment ripen the atmosphere where VR can come to the rescue and enrich each of these experiences.

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