The current state of the text in Augmented Reality

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This is Part-III of a series of articles in which I am discussing the typographic aspects of Augmented reality. It is based on my ongoing research on typefaces for AR headsets which started as part of my MA in Typeface Design at the Department of Typography and Graphic Communication, University of Reading, UK. The articles will help type designers and interface designers to understand the intricacies of the text in AR, to improve their workflow and design process. Click to read the article I and article II.

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Multi-disciplinary Designer | Researcher · Exploring AR 👓 | 💼 Meta | ✍️ AR/VR Typography Guidelines | Module now available on Google Fonts