VR and AR in the Mobile Web

[originally posted at infinite imaginations]

We have seen people peered into headsets to be immersed into a virtual world, seen people point their devices in all directions trying to look for something interesting around them. VR and AR apps are already available in app stores, and this can be a hindrance to get audiences on board. What if it was easily available in the mobile web?

Virtual Reality

VR is an interactive computer simulation taking the user into a virtual world. The computer generates a simulation and tricks the mind to believe whatever the user is seeing is real. It is usually associated with weird looking goggles, having long wires and mostly for entertainment. It was clunky, had low definition objects and just didn’t know what you need to do in the new virtual world. It was expensive to create, maintain and distribute to the consumer market.

The Sensorama machine (scriptanime.wordpress.com)

With VR catching up with technology at an exponential rate, goggles and headsets are getting smaller and lighter now where people can now wear it with ease. The quality has greatly improved also, projecting more realistic and smoother experiences. Price has also become more cheaper for the consumers. Companies have created their own VR equipment that consumers can buy without hurting their wallets.

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Augmented Reality

AR is somewhat similar to VR. Instead of the computer generating the entire environment as a simulation, it creates virtual elements and embeds it in the real world. Just like VR, it required weird looking goggles, wires and were still connected to a computer. A common usage of AR for example is in heads up displays (HUD), where data or information is being displayed in transparent displays without making the users look away from the usual viewpoints.

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Senior User Experience (UX) Developer by day, Dark Jedi by night, with a passion of tinkering things in the web, with nine years of industry experience.